TOKENLORDSRPG
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Version 2.0 · Draft · 25 September 2026

Whitepaper

What TokenLordsRPG is, how it plays, how it is paid for and the rules it runs by. This version is a work in progress.

Work in progress, not final. Version 2.0 is a draft. We are still writing it and adapting it as the game grows, so any part of it can change at any time, without notice. It describes the game as it is today and is not a promise about the future.

In one page

Summary

TokenLordsRPG is a medieval fantasy kingdom RPG that runs in the browser, on a phone, tablet or computer, with nothing to download. You pick a class, fight monsters in turn-based, dice-driven battles, forge your gear, grow a kingdom on a shared world map, raise pets and dragons, and take on guild bosses together with other players.

The game is free to play. It is paid for by optional purchases, such as VIP passes and in-game packs, that make progress faster. It is updated every week.

Classes5
Elements4
Gear slots6
Evolutions13
Companions16
What we hold to

Principles

Free means free

Every part of the game can be played without paying. Purchases make progress faster and add extras. They are never needed to play.

Prices up front

Everything you can buy shows its price in euros before you pay. VIP renews only until you cancel, and you can cancel at any time.

The forge never fails

Five matching pieces always become one piece a level higher. No gamble, no lost gear.

Losing costs little

A lost fight costs only the energy you spent on it. No broken gear, no repair bill.

One lord per person

One account per person, no bots and no exploits, so rankings, raids and the market stay fair for everyone.

Five minutes or five hours

Your kingdom keeps producing while you are away. Collect, send your pets out, close the tab.

How it plays

The game

Classes

Warrior, Rogue, Mage, Archer or Healer. Your class sets your starting HP, attack and defense. The skills are open to everyone. Compare them →

Combat & elements

Turn-based fights with dice-driven skills. Fire beats Earth, Earth beats Water, Water beats Air, Air beats Fire. A fight costs 1 energy. Combat guide →

Gear & the forge

Six equipment slots and gear from level 1 to 65. Five matching pieces fuse into one piece a level higher, every time. Forge guide →

Evolutions

Wear six pieces of the right level and your lord evolves: EVO 1 to EVO 13, each one a new 3D look, from wood to divine.

Kingdom & land

Five workshops (wood, wheat, rock, food and cloth) around your Kingdom Tower, and plots of land on a shared world map.

Pets & dragons

Sixteen companions. They fight beside you, go on adventures of one to forty hours and carry loot home.

Guilds

A shared tower and treasury, and the Guild Boss: raids where every member’s hits count on a ranked damage board.

The market

Players trade materials, utility cards, pets and dragons with each other. Gear stays with the lord who forged it.

Energy: a free lord holds 40 energy and gets 1 back every 10 minutes. Fights, forges and most actions cost energy. Full table →

What you collect and spend

The economy

Three currencies run the game. Bronze is the everyday coin, TLRPG is the premium currency that players earn by playing and by selling to each other, and TLRPG Lite is what euros buy: it pays for most things in the game and for player listings that accept it. Around them are resources, materials, gear, pets and land.

Two rules keep it steady: the game holds a fixed amount of TLRPG and never creates more, and a share of every TLRPG spent is removed from the game for good.

Who pays for the servers

How the game is paid for

TokenLordsRPG is paid for by players who choose to buy something: VIP passes, Bronze, pet card packs, TLRPG Lite and land. Nobody has to. Card payments go through Stripe.

Paying makes progress faster. A VIP pass, for example, raises your energy cap and speeds up your XP and production. The full price list is on the Game Economy page.

The same rules for everyone

Fair play

18 or older

You must be 18 or older, or the age of majority where you live.

One account per person

Multiple accounts are not allowed. The game checks for them.

No bots

No bots, scripts or automation. The game asks for regular human checks.

No exploits, no manipulation

Don’t use bugs, and don’t manipulate the market or rewards. Found a bug? Report it with the Help button.

Clear consequences

Breaking the rules can mean a warning, a mute, limits on the account, or closing it. The steps, and how to ask for a review, are in the Terms of Service.

Week by week

Running the game

Weekly updates. The game is updated every week. Numbers such as prices, drop chances, rewards and balance can change as we tune it. The game always shows the current ones.

Rule changes. The Terms of Service can change at any time. The date at the top of the Terms shows the latest version.

Help. Ask Bob, the AI help desk inside the game. For people: the Discord, the in-game forum, the Help button (glitch reports and tickets), or email info@tokenlordsrpg.com.

The small print

About this document

This is version 2.1, a draft first published on 25 September 2026 and updated on 16 October 2026. It is still in progress and not final: we will keep changing it, at any time and without notice, as we adapt the game for the better. It replaces version 0.1, which you can still read in the archive.

It describes the game as it is on that date. It is not an offer, and it does not promise future features, dates or results. If it and the Terms of Service ever disagree, the Terms of Service apply.

TokenLordsRPG is a game, not an investment. Everything in it, including Bronze, TLRPG, TLRPG Lite, items, pets and land, is part of the game, and you buy it to play. Holding any of it gives you no ownership of TokenLordsRPG, no vote and no share of its profits. Nothing is guaranteed, and nothing on this site is financial advice. Don’t buy anything in the game expecting to make money. Play because it’s fun.

Earlier versions

Archive

Kept as a record only. Version 0.1 does not describe the game as it is today, and it is not an offer or a promise.

It’s easier to play than to read.

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