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Tokenomics

$TLRPG Tokenomics: A Token That Only Gets Scarcer

$TLRPG is the game's premium currency: fixed supply, a transparent price formula, and burns wired into every corner of the economy.

The fundamentals

100M

Fixed supply

100,000,000 $TLRPG, ever. No minting function exists.

€0.10+

Formula price

Price = €0.10 + (total burned ÷ 1,000,000). Every million tokens burned lifts the price by €1.00 — permanently.

15%

Spend burns

15% of every $TLRPG spent in-game is burned forever at the moment of spending.

30%

Market tax

Player-to-player sales carry a 30% tax — 20% to the treasury, 10% burned.

The flow

Players spend $TLRPG on chests, upgrades and market deals → a share burns forever → the supply shrinks → the formula price rises → every holder's tokens are worth more. Meanwhile a share of what's spent feeds the weekly rewards pool, so value cycles back to active players instead of leaving the game.

Anti-whale withdrawal design

20%

Per-week cap

A weekly sell request can cover at most 20% of your $TLRPG balance.

= for all

Proportional fill

All requests share one fill rate: weekly pool ÷ total requested. Everyone gets the same percentage of their ask.

weeks

Gradual exits

Large stacks leave the economy over many weeks — no bank runs, no single player draining the pool.

Example: if the weekly pool covers half of what everyone requested, a €100 request pays €50 and the remainder stays in your balance for next week.

Why it's built this way

Play-to-earn economies usually die one of two deaths: hyperinflation of the reward token, or a whale-triggered bank run. TokenLords answers both — supply is fixed and burning, and exits are throttled and proportional. The goal is a slow, durable economy that still works in year three.

The deeper design — token allocation, EUR pool integration and the full flow architecture — lives in the whitepaper.

Beta note: $TLRPG currently operates in-game (Web2) with Web3 expansion planned. Earning is capped, fueled and never guaranteed — this page describes game mechanics, not an investment.

Watch the burn live.

The in-game market shows the live price, total burned and every burn event.

Enter the Economy — Free